If the eye is ever removed, you die. Ersatz Eye Ersatz Eye. 137.
You mentally receive visual information from the eye, which has normal vision and Darkvision out to 30 feet. Kim Mohan The Hand first appeared 136 years after the destruction of Vecna, during the Insurrection of the Yaheetes. - The Eye of Vecna. The Hand grants a cold touch and ability score drain, while the eye grants True Seeing and darkvision. It doesn't count toward your magic items! +1 leather or +1 studded leather armour (light) DC 24 - 2,500gp, 22. Magic such as the regenerate spell can restore the lost eye and remove this story award. Xanathar's Guide to Everything is a 5th-edition Dungeons & Dragons sourcebook in the Forgotten Realms. Xanathar's Guide to Everything is a 5th-edition Dungeons & Dragons sourcebook in the Forgotten Realms.  According to its description, legends spoken in hushed tones say that Vecna still roams the world. It forsees the user's doom, and its powers will fail at that moment - a change from its OD&D suggested power, in which it is the owner who always sees a preminition of danger. The book was also immune to damage caused by fire and immersion in water.1 I think sunlight sensitivity has more to do with acclimation in the way the brain processes visual signals, not the literal eyeballs. The Hand grants 19 Strength, immunity to Magic Missile, instant death touch and various powers chosen randomly by DM, while the Eye now grants True Seeing and various minor abilities.
It has several spell abilities similar to its appearance in earlier editions, but each time one is used, there is a 5% chance that Vecna eats the user's soul and takes control of the character. The eye grafts itself to your head and remains there until you die. Quickly accessible list of magic items.
That's the grossest hypothetical I've ever had to consider. The regenerate spell is described as follows: You touch a creature and stimulate its natural healing ability. is embedded in your eye socket, it can’t be removed by anyone other The Hand and Eye of Vecna first appeared in Eldritch Wizardry (1976). When the Hand and Eye feel they have achieved their objective, the host's body crumbles to dust. You may want to see if you can trade it with someone that has the eye patch story award. Why sister [nouns] and not brother [nouns]?
He said maybe some sort of magical eye would work. So that could be a good idea, yes.
 These lesser parts gained their power after Vecna's ascension to divinity. Ersatz Eye.
By means of various hand gestures, its user can cast a variety of deadly arcane spells.
I mean, it's REALLY cool just for flavor, but taking up an attunement slot? What to do? Completely worth the attunement slot! Now you have an eye on the back of your head, or on the palm of your hand, etc. NPC assistance may give Advantage on the roll. Confused why this item appears in both xanathar's and Explorer's guide to Wildemount. They have appeared numerous times over the years, most notably influencing the history of their world of origin, Oerth. , That same year, both the Hand and Eye were reportedly in the possession of Morgan Ironwolf, a human adventurer of legendary stature and prodigous collector of artifacts. The Eye of Vecna is a preserved human eye, variously encountered as a bloodshot human eye, or a hard, shrivelled red or black clump. , The current location of the Hand and Eye are unknown. The Hand and Eye were likely inspired by Michael Moorcock's Corum series, in which the protagonist loses his left hand and left eye and replaces them with powerful magical artifacts: the six-fingered Hand of Kwll, and the Eye of Rhynn.. Publisher Author(s) If you find these tools helpful, please consider supporting this site. Around the year 585 CY, both the Hand and Eye fell into the hands of the cult of Vecna in the world of Oerth. I mean it sounds like you're outside of RAW territory. Maybe it's like night vision goggles, which would negate sunlight sensitivity because you're technically not seeing any sunlight, merely a video of the sunlight filtered down to the point where it's not a huge glare anymore. The classic official eye replacement is the Eye of Vecna, though it's an artifact, and a nasty one at that (DMG 224): To attune to the eye, you must gouge out your own eye and press the artifact into the empty socket. But they still come with the Sunlight Sensitivity? Replace your missing eye with the Ersatz Eye, no more disadvantage, pop out the eye to get expertise in Intimidation. Can a long rest immediately follow a short rest to attune to an item? Once attached, they cannot be removed without killing the wearer. "it can’t be removed by anyone other than you" Man, that's even better than a regular real eye! +1 full plate armour (medium) DC 28 - 10,000gp, 1 Armor of Gleaming Armor Common medium or heavy xge 136 DC 16 - 200gp + base armour cost, 2 Cast-Off Armor Armor Common light, medium, or heavy xge 136 DC 18 - 400gp + base armour cost, 3 Shield of Expression Armor Common shield xge 139 DC 16 - 200gp, 4 Smoldering Armor Armor Common xge 139 DC 16 - 200gp + base armour cost, 5 Potion of Climbing Potion Common dmg 187 DC 12 (1d4), 50gp each, 6 Potion of Healing Potion Common dmg 187 DC 10 (2d4) - 50gp each, 7 Spell Scroll, 1st Level Scroll Common dmg 200 DC 12 50gp, 8 Spell Scroll, Cantrip Scroll Common dmg 200 DC 12 (1d4), 25gp each, 9 Staff of Adornment Staff Common xge 139 DC 16 - 200gp, 10 Staff of Birdcalls Staff Common xge 139 DC 16 - 200gp, 11 Staff of Flowers Staff Common xge 139 DC 16 - 200gp, 12 Wand of Conducting Wand Common xge 140 DC 16 - 200gp, 13 Wand of Pyrotechnics Wand Common xge 140 DC 16 - 200gp, 14 Wand of Scowls Wand Common xge 140 DC 16 - 200gp, 15 Wand of Smiles Wand Common xge 140 DC 16 - 200gp, 16 Moon-Touched Sword Weapon Common any sword xge 138 DC 17 - 250gp, 17 Unbreakable Arrow Weapon Common arrow xge 139 DC 16 - 200gp, 18 Walloping Ammunition Weapon Common any ammunition xge 139 DC 12 (1d4), 50gp each, 19 Bead of Nourishment Wondrous Item Common xge 136 DC 12 (1d4), 50gp each, 20 Bead of Refreshment Wondrous Item Common xge 136 DC 12 (1d4), 50gp each, 21 Boots of False Tracks Wondrous Item Common xge 136 DC 16 - 200gp, 22 Candle of the Deep Wondrous Item Common xge 136 DC 16 - 200gp, 23 Charlatan's Die Wondrous Item Common yes xge 136 DC 16 - 200gp, 24 Cloak of Billowing Wondrous Item Common xge 136 DC 16 - 200gp, 25 Cloak of Many Fashions Wondrous Item Common xge 136 DC 16 - 200gp, 26 Clockwork Amulet Wondrous Item Common xge 137 DC 16 - 200gp, 27 Clothes of Mending Wondrous Item Common xge 137 DC 16 - 200gp, 28 Dark Shard Amulet Wondrous Item Common yes warlock xge 137 DC 16 - 200gp, 29 Dread Helm Wondrous Item Common xge 137 DC 16 - 200gp, 30 Ear Horn of Hearing Wondrous Item Common xge 137 DC 16 - 200gp, 31 Enduring Spellbook Wondrous Item Common xge 137 DC 16 - 200gp, 32 Ersatz Eye Wondrous Item Common yes xge 137 DC 16 - 200gp, 33 Hat of Vermin Wondrous Item Common xge 137 DC 16 - 200gp, 34 Hat of Wizardry Wondrous Item Common yes wizard xge 137 DC 16 - 200gp, 35 Heward's Handy Spice Pouch Wondrous Item Common xge 137 DC 16 - 200gp, 36 Horn of Silent Alarm Wondrous Item Common xge 137 DC 16 - 200gp, 37 Instrument of Illusions Wondrous Item Common yes xge 137 DC 16 - 200gp, 38 Instrument of Scribing Wondrous Item Common yes xge 138 DC 16 - 200gp, 39 Lock of Trickery Wondrous Item Common xge 138 DC 16 - 200gp, 40 Mystery Key Wondrous Item Common xge 138 DC 10 - 50gp, 41 Orb of Direction Wondrous Item Common xge 138 DC 16 - 200gp, 42 Orb of Time Wondrous Item Common xge 138 DC 16 - 200gp, 43 Perfume of Bewitching Wondrous Item Common xge 138 DC 12 (1d4) - 50gp each, 44 Pipe of Smoke Monsters Wondrous Item Common xge 138 DC 16 - 200gp, 45 Pole of Angling Wondrous Item Common xge 138 DC 16 - 200gp, 46 Pole of Collapsing Wondrous Item Common xge 138 DC 16 - 200gp, 47 Pot of Awakening Wondrous Item Common xge 138 DC 16 - 200gp, 48 Rope of Mending Wondrous Item Common xge 138 DC 16 - 200gp, 49 Ruby of the War Mage Wondrous Item Common yes spellcaster xge 138 DC 16 - 200gp, 50 Talking Doll Wondrous Item Common yes xge 139 DC 16 - 200gp, 51 Tankard of Sobriety Wondrous Item Common xge 139 DC 16 - 200gp, 52 Veteran's Cane Wondrous Item Common xge 139 DC 16 - 200gp.
Using an invoked (non-constant) power on either artifact risks the artifact taking over the character, in which case the artifacts follow Vecna's agenda to raise an empire again, gain revenge on Kas, and return to Oerth. Am I overreacting or seeing things where they don't exist? Even just disabling your adblocker will help (it's only text and plain image ads I promise). 2nd-level divination. In 594 CY, a cultist of Vecna named Pacanan acquired the Hand of Vecna. Are websites a good investment? Different powers are invoked by ten of the sixteen possible combinations of four extended fingers, and one by touch. I'm just grasping at straws trying to make this item useful lol. EDIT - Second question, because I don't want to make another post- Drow are AL legal, right? After all, it says that you have to gouge out your own eye, however, the eye that you would want to replace is presumably long gone.
XGE. , Between 420 and 455 CY, the warlord Halmadar the Cruel came into possession of both the Hand and Eye, only the second known person to ever achieve this. Alongside observations on "heroes" themselves, the beholder fills the pages of this tome with his personal thoughts on tricks, traps, and even treasures and how they can be put to villainous use. The Hand grants superhuman strength. The DMG presents these rules only as options, so they aren't binding and they require your DM's approval. They’ve had Sunlight Sensitivity before they even started living underground. Wiki Le Monde des Royaumes Oubliés (French), Watcher and Manipulator-Xanathar and Mordenkainen's D&D Updates - GeekDad, Expanding Your Horizons: We Review 'Xanathar's Guide To Everything', https://forgottenrealms.fandom.com/wiki/Xanathar%27s_Guide_to_Everything?oldid=584921.
Do I just pocket it on the off chance I lose an eye at some point?
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