Coal generators are also notorious as of Update 3 for being a snag to smooth progression as it's the first exposure to pipe shenanigans.

I thought my base was cool...after seeing this guide, I now feel like a boy scout who's just built his first ham radio! While you're probably not ready for this at the moment, I would recommend preparing by having separate power lines from each section (feeding generators vs power from generators).

It can power Coal Generators and vehicles . I really hope you come back to update this guide. At this point, the first three generators are using 135 water, so there is plenty of room for the remaining 105 to combine with the incoming 120. This item will only be visible to you, admins, and anyone marked as a creator.

lmao! A second floor with coal generators and pumps to transport water up to the second floor. @matke587 I tried to make a ham radio when I was a kid. Even though I have been playing this game on and off since it's initial release it is a seriously helpful guide! Make sure the middle Water Extractor is in between the 4th and 5th Coal generator or it won't work. Coal plant use maximum 45m3/min of water.

A subreddit for Satisfactory enthusiasts. Coal generator = Coal mining rate / 15 A few more Coal Generators, built in double manifold style.

A Miner Mk.3 on a pure Coal node should only be overclocked to 163%, as due to the throughput limit of Mk.5 conveyors. I'm really interested to see your main base layout and mall info as that is one aspect I've been having trouble with. This page was last edited on 6 October 2020, at 13:33. All type of Fuels and Water consumption are proportionally reduced when the Power usage is not at 100%. Manufacturers can used a stacked manifold with its splitters giving 3m of clearance from the manufacturer's bounding box.

Conveyor lifts always build from input to output, unless the start point snaps to an input or belt start, etc.

Obviously though, since we're focusing on efficiency, it's best to examine the different ways that things can be put together and the advantages and disadvantages to each.

As the fuel & Water consumption rate are directly proportional to the Power production of Coal Generators (similar also applies to all Power generators), it is not advised to overclock any of these generators.

Fuel Energy 300 MJ Stack Energy 30 GJ Coal is a common early-game resource found in the world which is used for advanced smelting or for power generation. Coal Generators built above Water Extractors. There's no right or wrong way to play Satisfactory as long as the power keeps on and the parts keep flowing. Excellent guide.

Pipelines required = Coal generator / 6.6666. (TODO: Dimensions, quick alignment for placement). It is just a waste of. Hi, still pretty new.

Sequential feed over time is as effective as parallel. Coal burn time is 4 seconds, which means that a single Coal Generator consumes 15 Coal/min. Each Assembler operates at 25 parts per minute. 1 Obtaining 1.1 Resource acquisition 1.2 Crafting 2 Usage 2.1 Crafting 2.2 AWESOME Sink … https://satisfactory.gamepedia.com/Coal_Generator?oldid=28920, Pages using DynamicPageList parser function. Get organized with the grid function. Having a messy layout in your base will just cause confusion and make the base look cluttered.

The Coal Generator is a building that generates Power using  Coal and  Water. This is a simplified version of the table above that does the same calculations for Compacted Coal as input, so only 7.143 items per minute instead of 15 are needed. Then bring in the 120 pipe to combine with it the same junction that your fourth coal generator is on. It is the first fully automate-able power source the engineer has access to and also the first power source to use a mined resource. Getting foundations, overall dimensions, traversal, power grid, etc set up FIRST, then populating it with machines SECOND.

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The following types of fuels are accepted: A 100% Miner on a Coal node can support the following number of Coal Generators operating at 100% power usage (decimal amounts of machines means that the last machine needs to be underclocked for maximum efficiency): A 250% Miner on a Coal node can support the following number of Coal Generators operating at 100% power usage (decimal amounts of machines means that the last machine needs to be underclocked for maximum efficiency): Use the following equations: Additionally I use geothermal to power my pumps and extractors for my coal factory - and then I use my coal factory to power my turbofuel generators (I'll post screenshots later). 6-to-16 Coal Generator Layout For a quick maths recap, coal generators take 15/sec coal and 45m³/sec water at full bore, and the common recommendation is 3 extractors to 8 generators (360m³/sec water). (TODO: premium pipe content w.r.t alignment, heights, possible bottlenecks, etc), (TODO: dimensions, quick alignment, raised pipes, maths recap), (TODO: orthogonal distance measurements, turn radius, valid inclines, etc). It seems that most people icluding myself use the lake north of the noobies plains, coal is right next to water there. Then the remainder of the pipe will supply the fourth through eighth coal generator.

All trademarks are property of their respective owners in the US and other countries. Burns Coal to boil Water, the produced steam rotates turbines to generate electricty for the power grid. Number of Water Extractors required:

If you have any more questions go watch u/imkibitz recent video on them.

Then it's just multiplication.

Each row has 9 Generators, fed by 2 vertical pipes in groups of 4. But essentially just go read the tooltips of the buildings, they will tell you how many things per minute they use, and how many per minute they produce. But i actually set up in that coal hole too. Was mostly about position and transportation of materials. I'm definitely going to have to re-read this when I'm not soo high... You need to sign in or create an account to do that. Thankfully, there is an option to alight your buildings to the grid. This will give you 180 flow per pipe meaning it will supply 4 generators.

It doesn't really matter where you put the plant it just come down to what infrastructure you want to build.

I create a floor at water level with water extractor and fluid storage (just 1 small per 2 extractors).I evaluated these combinations: 2 extractors (1 extractor has 1 power shard) and 6 coal generators. Satisfactory Wiki is a Fandom Gaming Community.

Splitters/mergers are 4x4m in size. The common number is 360 which means three extractors and eight coal generators. This has far less restrictive rules about content than the dev's reddit for this game. The Basics- Constructing Infrastructure vs Constructing Machines. Coal Generator ; Coal Generator.

This can be useful early on when you still need to save up on energy consumption on Water Extractors.

Coal running into a Coal Generator in a pre-alpha build of the game. 3 extractors and 6 coal generators. Would i be shooting myself in the foot by not doing this? Water extractor = Coal generator / 2.6666 the difference) into account.

Has a Conveyor Belt and Pipe input, so both the Coal and Water supply can be automated. The five ways are via the Biomass Generator, Coal Generator, Fuel Generator, Nuclear Generator, and Geothermal Generator. This section will double as a little bit of a dive into player dimensions.

This is generally essential to cut down on the amount of time running around to retrieve parts for expansion or progression.

For the time being I'm probably going to flesh out all the minute tips and tricks for placements with specific buildings before working on the more macro look at things and overall base layout considerations.

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