Click the spoiler tags to reveal the ending's plot. Nocturne and SMT4A are the only mainline games that break away from that. I was also pretty high level at this point, lower 90s. If so I may just go with the flow and see where the game locks me in next time. I still think fighting The White after Lucifer instead of before Merkabah would have been better.
In other words, a guaranteed point of having every ending available to you seems to center around the beginning of the Tsukiji Passage of Ethics. but...nothing happend. You are chosen to become a Samurai, and learn a truth kept hidden from the general population: that beneath Mikado lies Naruku, a realm of demons which the Samurai are tasked with suppressing. More than a hundred high quality screenshots to enhance your reading experience. If you manage to abide by all of these, you’re pretty much certain to reach the ending with something like a +90 rating in alignment.
In other words, a guaranteed point of having every ending available to you seems to center around the beginning of the Tsukiji Passage of Ethics. After the events of Infernal Tokyo, you are given the choice by The White to become the true Messiah by returning the world to nothing. From there on, having all of the endings available from that one save file is not guaranteed. During the course of this game, you will make a number of decisions. General Atlus discussion is usually allowed as well. Remove this ad - Subscribe to Premium. Challenge Quests. Why not join us today? From there on, having all of them available from that one save file is not guaranteed.
Keep in mind that alignment is measured from -100 to +100 integrally, with Chaos being at the negative side, Law being at the positive, and Neutral being ranged from -8 to +8. Decision time. It fixes a lot of the mechanical issues SMT IV had and opened up a lot of opportunity for a variety of builds. This ending can be reached by choosing the good, Law choices during quests. Remember, you need +9 or higher for Law and -9 or lower for Chaos. But since your complaint was with the boss, the final boss of SMT IV A is definitely worth your while, me, u/kazuya_prota and u/bunker_man would like to have a talk with you. I mean I knew I'd need to face the Law and Chaos leaders, but to be honest their fights aren't as tough as I thought they'd be.
If you can put up with some of the borderline cringey characters it'd be a good play. Bleh, right? Decision time. I got all pissy at the first mission Masakado gave you in the Neutral Route, so I just stopped playing for a year...until now, when I actually beat the damn thing, finishing on lv. Got that? This ending is the toughest to reach. Walter will side with all Chaos choices, making it easier to recognize which is which. Below are some miniature, condensed walkthroughs for each of the endings.
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