I'll take the ERP in a few places though. ), Quote from: massey on 09 July 2020, 12:08:39, Quote from: Colt Ward on 09 July 2020, 12:58:48, Quote from: Colt Ward on 09 July 2020, 17:01:10, Quote from: Greatclub on 12 July 2020, 16:52:04, Quote from: Retry on 12 July 2020, 18:04:19, Quote from: Greatclub on 12 July 2020, 18:57:03, Quote from: Talen5000 on 12 July 2020, 18:43:50, Quote from: Colt Ward on 13 July 2020, 13:18:38, Quote from: Wolf72 on 13 July 2020, 14:54:44. X-Pulse lasers also build up tremendous amounts of heat, but this has been considered by technicians as a necessary drawback. The ER Large isn't. In TT, LosTech weaponry is somewhat balanced against basic tech by their increased tonnage and heat production. You can always add your own custom ones via the json files. They also offer the improved targeting of the standard Pulse laser.[5]. Machine Gun Rules? Like all Lasers, Medium Pulse Lasers enjoy a baseline accuracy bonus over other weapons.

Take your favorite fandoms with you and never miss a beat. Huh? But the Heavy series weights the same between a mech and a BA when other lasers loses large porthos of the weight? All trademarks are property of their respective owners in the US and other countries.

Inner Sphere pulse lasers cause slightly more damage than their standard IS equivalents, at the expense of weight and range (being twice as heavy as a standard IS laser of the same class). There are four basic categories, each with its own, distinct traits and features. The Pulse Laser.

The pulse lasers are super rare while boosted medium lasers are fairly common, so use the superior, more common laser instead. The drawback to this is dispersing particles from the target will be kicked up in the path of the beam therefore weakening it. This is a massive improvement on TT where the baseline To-Hit is just under 60%, going to over 80% is crazy and that's balanced with far shorter range. Pulse lasers differ from traditional laser weaponry, in that instead of firing one powerful beam, they maintain laser beams fired off in quick succession. Eh, those weights are truly artificial- and like I said I was for it before they introduced the rules. They have their benefits which are most of the time worth their drawbacks. Note: This is ONLY to be used to report spam, advertising, and problematic (harassment, fighting, or rude) posts.

While offering an overall increased rate of fire, the heat output also increases accordingly.

And is firing at a target 9 hexes away. . So a bonus of +2 aim is only worth 1 evasion pip.

I still use them if I can spare the heat or have a pilot that can deal with the heat. That way, when an enemy unit builds up 5 chevrons, pulse lasers knock that down to 3, making a more manageable target. Enjoy conversations with Battletech fans.

The rapid fire pulses allow debris to disperse between cycling. "So let me get this straight. If I've got the weight available, it's the pulse every time. ++ medium lasers should get 30 damage, not 35. For a better experience, please enable JavaScript in your browser before proceeding. Reasonable trades. The Medium Pulse-Laser weighs 2 tons, does 30 damage and produces 16 heat when fired. The realm rejoices as Paradox Interactive announces the launch of Crusader Kings III, the latest entry in the publisher’s grand strategy role-playing game franchise. After getting it all built, I realize I don't know and cannot find the rules … Pulse lasers increase damage because they allow vaporized armor to dissipate from the location of damage. Range is one of the most important factors in choosing the weapons to outfit your mech with. Exchange ideas, ask questions, post new content. JavaScript is disabled. +++ should get +2 to hit, etc. An improvement upon standard Medium Lasers, Medium Pulse Lasers use pulses of light instead of a single beam. But that's exactly what aim bonus does! 1 Range 2 Energy weapons 3 Ballistic weapons 4 Missile weapons 5 Support weapons 6 Full table The following table shows the effective and max … Pulse lasers are Lostech, Star League era weapon systems that no one in the Inner Sphere was able to manufacture by 3025. They are unable to have +’s (currently) and are frankly not worth adding to a Mech unless you have the tonnage and heat sinks to spare, otherwise even a basic laser gives them a run for their money and that is frankly unacceptable. The Mpulse isn't too bad. There is one thing that heavy laser is good at beyond its BV cost - it rewards and highlights excellent gunners. The triple plus has superior damage and accuracy and even has less tonnage with less heat generated. I like the Medium Pulse for their boost to accuracy and the additional damage, however they are too hot and maybe lacking in the damage department right now for the costs. Once upon a time the large laser had its heat production drastically reduced, and I don't think the pulse variant got the memo. The other problem is that with the lostech stuff your never going to see + or +++ versions.

double heat sinks and gaus rifle are impressive but i cant seem to see a benefit to er or pulse lasers. The Pulse Laser. Standard class Lasers operate by firing a continuous beam of focused coherent light at a target, damaging the target through extreme heat buildup, and are used much like a scalpel. My general feeling is that BattleTech has fairly terrible rules, ... ----- ER PPC LT 15 3 7,00 Medium Pulse Laser RA 4 1 2,00 Medium Pulse Laser LA 4 1 2,00 Free Critical Slots: 24 BattleForce Statistics MV S (+0) M (+2) L (+4) E (+6) Wt.

One thing of note: you're probably thinking of the Clan versions of this stuff, which are far better... and not in this game. While even assault 'Mechs can be devastated by a short barrage of Large Pulse Laser fire, the … Similar to a Snub-Nose PPC the VSP inflicts more damage at close range in exchange for a dropoff in damage at longer ranges. Background . While even assault 'Mechs can be devastated by a short barrage of Large Pulse Laser fire, the heat buildup is tremendous and will quickly overheat 'Mechs if used for prolonged periods.[1]. The Medium X-Pulse Laser is manufactured on the following planets: Built on Kessel by Diverse Optics, the Type 25PX started to appear on Draconis Combine Mustered Soldiery equipment in the wake of the Word of Blake Jihad. X-Pulse Lasers were an attempt by Inner Sphere technicians to increase the range of Pulse Lasers to compete with the longer ranges of similar Clan models. They deal slightly more damage and they are slightly more accurate but they weigh more and run hotter. The Large Pulse Laser is manufactured on the following planets: The energy pulses from the Tronel XIII are described as being bright green.

Pulse technology “pulses” the beam in short micro-burst while computer targeting keeps the aim true.

There has to be a bug with the LPlas though. It's the Heavy Small and Heavy Large that really need work. Moderators: AVA MANGO TWO, Ravion Hawk, Steve Ronin. Trying to put that external 15 cap on someone? Lostech weapons also don't have enough boosted variants so they are 100% completely obsoleted by the large+++,. Pulse lasers are Lostech, Star League era weapon systems that no one in the Inner Sphere was able to manufacture by 3025. Also, is that something that can be communicated to the player well enough due to all the mechanics it would be affecting? You bought the box set and are ready to expand your bt experience.

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Very new here and I apologize if this is the incorrect place to ask but im about to rip my hair out.. Would ignoring chevrons and cover be a bit too OP for the Pulse Laser, or does that sound like a possibly way to go? However, the longer it was fired the longer it took to cool down, and shorter firing meant shorter cool down. The clans went for the extra damage over the extra range. This allows subsequent pulses to reach the target area without being diffused by the vapor.

Let us look at the Medium Pulse-Laser for an example. Now what? Aim can not bring a pilot above their gunnery skill, it only reduces penalties down to zero. The Kuritan design of the Large X-Pulse Lasers is accredited to Buda Weapons Chief Researcher Hideoshi Yamika in 3073. They should have just gone full munch and had heavy lasers as double damage of clan ER weapons, BattleTech - The Board Game of Armored Combat, Heavy laser, vs pulse laser, vs ER laser (CLAN!!! +5 damage, +1 accuracy, +4 heat. Every point of aim is equal to half an evasion pip. I have a question I'm hoping can be answered by someone who knows the BTech rules. ), Re: Heavy laser, vs pulse laser, vs ER laser (CLAN!!! Like the Small Pulse Laser, this model can be set to a burst fire mode designed to eliminate infantry. The drawback to this is dispersing particles from the target will be kicked up in the path of the beam therefore weakening it.

In Classic Battletech game play, the ‘pulsing’ of the laser allows a pilot to quickly adjust their aim, working in much the same way as a tracer, therefore reducing the ‘to-hit’ modifier on their dice role by 2 (a significant reduction modifier, allowing targets at long range(+4 modifier) to be engaged as though they were only medium range(+2 modifier) for the weapon) all for the cost of a reduction in overall weapon range.

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